If you've already tackled the pre-timeskip Paralogues in Fire Emblem: Three Houses, then you're going to want to start turning your gaze towards the future.Everyone knows that there's a timeskip in the game, and it follows that the Paralogues that become available to you after the timeskip are their own beast. Files served to you directly from the game's data. Watch for enemies to use battalion attacks against you though (usually Disturbance). Not too hard: push down towards the middle ship with your northern units (trying not to use Alois if you don't have to), push east and up with your southern units (using archers to decimate the Wyvern Riders) and use a backup archer and/or flying unit to protect the southeast of town. Contact us: support@fedatamine.com | Twitter The Fire Emblem series is copyrighted by Nintendo. With a good archer on the south tiles, push forward and kill the initial enemies and head east. After time skip, you need ALL needed parties in your house for the paralogue to … After you defeat the Enemy Commander (which you'll probably get around to around turn seven or later), you will be told that you "protected the town". Some paralogue require two characters then you have to recruit them both to undertake the paralogue. Golden Deers Male Three Houses 22 - … This isn't a big deal actually as these units are pretty weak. We're going to move that archer to the southeastern portion of town, for safety (they likely won't be doing much fighting if your flying units are strong enough). Fire Emblem: Three Houses Walkthrough and Guide, Chapter 4 - The Goddess's Rite of Rebirth, Chapter 15 - Tempest of Swords and Shields, Chapter 19 - Conclusion of the Crossing Roads, Chapter 18 - The King's Triumphant Return, Chapter 14 - The Alliance Leader's Ambitions, Chapter 20 - Conclusion of the Crossing Roads, Cindered Shadows discussion thread (out now! Some take place before the timeskip, others take place after, and all of them typically only have a few months’ grace period before the opportunity to play them goes away forever. If you notice any errors, please report them to an active administrator and they will forward it to the right person. Sword and Shield of Seiros (Alois and Shamir) Tales of the Red Canyon (Sothis) True Chivalry (Felix) War for the Weak (Dedue) A World Divided (Hilda) - can be finished post time-skip. Sword and Shield of Seiros, and Rumored Nupitals and claimed all of the rewards. Feel free to push forwards to the ship and send someone to the healing shrine as well, then keep them healed and killing any units that come towards you. Turn 2 (from the Middle Boat): 1.1. If not done after its time limit, the quest is gone forever. MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.35.0! Fire Emblem Three Houses: The 5 Most Useful Paralogues (& 5 … Your units on the top will have a wealth of enemies to fight as well. Pretty simple, really! Better yet if you equip your flying units (presumably Pegasus Knights) with bows they'll excel at shooting down enemy fliers and performing sallies against ground troops, making them incredibly effective - just keep them out of range of enemy archers. 9.) This means the villagers will give you some gifts: a Large Bullion and a Seraph Robe. Reward: Large Bullion, Seraph Robe, Seiros Archers Battalion: Description; The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Give each group a healer and you should be set! From Fire Emblem Wiki, your source on Fire Emblem information. Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord! Turn 1, 3 (from the Northern Boat): 1.1. For Fire Emblem: Three Houses on the Nintendo Switch, a GameFAQs message board topic titled "Sword and shield of Seiros paralogue". (3 Houses). Shamir and Alois's Paralogue. Take the reward from the Merchant's Association. Read at your own risk! Check out our Fire Emblem Three Houses Minimal setup, to be sure, but how much encouragement do you need to set off to fight against pirates! Shamir: "Take it. Note that if you have a flying unit, there are a lot of archers to the south as well. Alois and Shamir decide that the students will have to suffice…. Azure Moon (Blue Lions) Discussion Thread, paralogue battles/The Sleeping Sand Legend. Warning: This wiki contains spoilers. Fire Emblem: Three Houses Paralogues Explained. Sword and Shield of Seiros Paralogue Fire Emblem Three Houses Collector Togami. ), Guess Which Is Now The Best-Selling Entry In The Entire Series ....? Chance to halve damage for Crest of Fraldarius: Ochain Shield: 6 Def/0 Res/4 Wt: Restores HP each turn and nullifies foe’s critical hits: Clear Retribution paralogue battle. Enemies spawn at the beginning of the enemy turn 1. Very nice! So yeah... that's the strategy here. Aegis Shield - True Chivialry Para Save all townsmen (Felix) Orchain Sheild- Retribution Para. Reward: Large Bullion, Seraph Robe, Seiros Archers (Battalion) Your mission is to protect the town and prevent the pirates from entering the area. Where does Three Houses rank for you in the Fire Emblem series now that we're a good while out from launch? We're not quite done yet though. They do so again at the end of turn two! Replying to Glennstavos, I have indeed cleared the paralogue … Paralogue: The Sword and Shield of Seiros. You can also have the enemy Wyvern Rider target one of your units in range to the south to try to spare the town (although having an archer and flying unit of your own guarding the town should be good enough). This allows her to have much earlier access to Hunter's Volley than other units, making her a very strong player phase combat unit. Not bad! Generally, if a paralogue occurs before the timeskip you only need to recruit one of the relevant units to unlock it, and if a paralogue occurs after the timeskip then you need both. https://fireemblemwiki.org/w/index.php?title=Seiros_Shield&oldid=334304. Sword and Shield of Seiros (Alois and Shamir) Tales of the Red Canyon (Sothis) True Chivalry (Felix) War for the Weak (Dedue) A World Divided (Hilda) - can be finished post time-skip After time skip, you need ALL needed parties in your house for the paralogue to trigger. In essence, you are killing off the immediate threat, taking over the top area, and then pushing into the first ship on your first few turns with these units. ), flying Wyvern Rider units and some Archers. Sword and Shield of Seiros Units: Alois and Shamir The Allance has requested aid from the monastery, but the Knights of Seiros are low on personanel. Your units will be split into three groups. Once a Paralogue has been unlocked, it can only be done in a span of weeks or months. Shamir can be recruited as soon as Byleth reaches level 15, and she cheats the class system by joining as a level 11 Sniper. One of the most note-worthy things about this fight is the reinforcements. You're better off having your flying unit head for the southeast corner of town, maybe hang out in the ocean nearby. By fans, for fans. Deploy: Rikka, Shamir, Alois, Dimitri (Marianne), Dedue (Annette), Lysithea, Flayn, Felix, Ashe, Hilda. The game itself points this out once you start the battle telling you that the enemy shouldn't spend more than 5 turns inside the city walls. The Seiros Shield (Japanese: セイロスの盾 Shield of Seiros) is an accessory item in the shield category of equipment that debuted in Fire Emblem: Three Houses. The real threat here is the enemy Wyvern Riders that will spawn from the middle ship on turns three and five. Our goal here is to get over to the east and try and draw the Wyvern Riders away (the Wyvern Rider to the south tend to go up to town). fedatamine.com is in no … If you have a combat skill like Deadeye and a strong enough archer you can really rule the skies down here. The Seiros Shield (Japanese: セイロスの盾 Shield of Seiros) is an accessory item in the shield category of equipment that debuted in Fire Emblem: Three Houses. We'll collect our reward from the Eastern Church. Besides, Alois could never keep it for himself." Now... since this is a guide and all, I'm going to share the secret to success with this map: the bandits will deploy flying units that will head towards town, so we want to make sure we bring our own flying unit and perhaps a back-up archer. Read on to find out about map features, … Elections open: Xamad and Thecornerman for Patroller. It originally belonged to Seiros and effects are boosted for someone with a Crest of Seiros. Halves monster damage. If any of the pirates get into town and remained there for at least 5 turns, you’ll fail the mission. This is the battle walkthrough for the paralogue Sword and Shield of Seiros from Fire Emblem: Three Houses (FETH, FE3H). Share it with your students, if you like." A sacred shield linked to the Crest of Seiros. We head to the Alliance to deal with some Pirates posing as the Almyran navy. All relevant units must have not fallen in battle (neither as a recruited unit or as a mission assistant), the only exception to this is that Jeritza does not need to be alive to do Anna's paralogue in Crimson Flower. ... Paralogue! Sword of Begalta - Sleeping Sands Para. Restores HP each turn. 2 Pirates L21 w/ Steel Sword 1. Melee units (including Brawlers! Overall. You will also get a battalion for being victorious: the Seiros Archers. Congrats on completing another Paralogue Battle! Three characters can be deployed to the southern entrance of the town, four to the eastern entrance and three in the center of the town, which is adorned with a Healing Tile. Loading... Unsubscribe from Collector Togami? Check out our Renown guide if you're unsure how to spend that particular spoil of war. Foreign Land and Sky (Petra/Bernadetta): This one is tricky to rate because its difficulty comes from Metaknowledge. Fire Emblem: Three Houses - Full Paralogue Battle Gameplay … 2 Pirates L21 w/ Steel Sword 1.2. Paralogues Require Battle Activity Points. 8.) Of all the pre-time skip Paralogue Battles this is one of the least rewarding fights, but still interesting enough from a tactical perspective. Assassin L21 w/ Steel Sword 1. Once you get to the map screen you'll see our party is split into three groups and tasked with guarding the town. Wyvern Rider L21 w/ Steel Ax… Sword and Shield of Seiros (Paralogue) True Chivalry (Paralogue) Tales of the Red Canyon (Paralogue) White Heron Cup The Unknown Flames Admired Sword … Sword of Moralta - Azure Moon route talk to Rodrigue w/ Byleth or Felix in ch15. Diving the World Unit: Hilda and Cyril Almyran forces are attacking Fodlan's Locket. Without New Game+, it's impossible for the player to use the Seiros Shield to its full potential, as the only. Item Stats [edit | edit source] Fire Emblem: Three Houses [edit | edit source] The Seiros Shield is a Shield that debuts in Fire Emblem: Three Houses and one of the Sacred Weapons. Sword and Shield of Seiros (Paralogue) True Chivalry (Paralogue) Tales of the Red Canyon (Paralogue) White Heron Cup The Unknown Flames Admired Sword Fighter One's True Feelings Part 1/3: "The Morning of the 25th" One's True Feelings Part 2/3: "The Ball and Goddess Tower" Lead off with Alois as he can generally kill any of the pirates with ease (or you can have him stay at the town entrance an push in with your own units... for the experience). For everyone else, read on in this Fire Emblem Three Houses Paralogue Pre-Timeskip guide for a list of the pre-timeskip paralogues, which characters they involve, and what they'll get you. This page was last edited on 18 November 2020, at 02:03. There's a lot of ship-space here and a good mix of enemies. paralogue battles/The Sword and Shield of Seiros - Fire Emblem: … The most important difference between paralogues in Three Houses and paralogues in the 3DS era is that they can be time limited. Either way, they often reward you with valuable items, Renown, and access to Battalions. This Paralogue Battle - The Sword and Shield of Seiros - features Alois and Shamir, and unlike most Paralogue Battles you don't need to have recruited all the involved characters... for obvious reasons. Alois isn't recruitable early on, after all. Turn 3, 6, 9, 12 on even turns (from the Middle Boat) 1.1. Select this battle from the Battlefield Menu and you'll see the Alois and Shamir talking together about some mission they have, stopping Byleth as they are passing by to ask for help. Byleth: "Really?" Reward: Seiros Shield. If you can、 try to do the Paralogue battles as soon as possible. (Verdant Wind exclu.) Axe of Ukonvasara - Bottom chest in ch 13 "Reunion at Dawn" *Seiros Archers Battalion (battalion) The town has two gates that you must defend; the main gate to the east and the other gate to the south. Alois: "Of course not! With that go ahead and check out the rest of the map. INDEX OF PARALOGUE BATTLES Paralogue Name Required Units Month. We knights serve as the sword and shield of Saint Seiros herself. Sword and Shield of Seiros (Shamir/Alois): This was the last Part 1 Paralogue I did, so my opinion may be skewed; regardless, it wasn't too bad at the point in which I did it. Especially be wary of the two Wyvern Riders that don't spawn in as they can both attack the same target and kill a weaker unit with ease (try to attack them first!). Please help improve the page by adding information. This section has been marked as a stub. Shamir's paralogue is Sword and Shield of Seiros. They hit much harder than most of these melee units, so be careful of them. Talisman Shield: 1 Def/2 Res/4 Wt: Resilience +2: Hexlock Shield: 2 Def/4 Res/5 Wt: Resilience +4: 750 gold: Aegis Shield: 6 Def/3 Res/6 Wt: Resilience +3. I do want to point out that you can end the fight by defeating the enemy commander as listed up above, but you know us by now: we love to prolong fights and milk enemy experience if we can! For Fire Emblem: Three Houses on the Nintendo Switch, a GameFAQs message board topic titled "Paralogue: Sword and Shield of Seiros". A sacred shield linked to the Crest of Seiros. When equipped, it increases the physical defense of the wielder by 5, restores HP to the wielder each turn, and reduces damage taken from monsters. Putting a strong archer in the southern group of party members is a great idea as well. At the end of the first turn, two melee (sword) units appear out of the top ship. During the ending dialog scenes, be sure you pick "It was good training" when talking to Alois and Shamir to get some affection from Shamir. 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